The Realm

  • Neldora Coast

    The Neldora Coast, a bustling maritime realm, thrives as Zyricus' premier trade hub. Its shores teem with diverse cultures, bustling cities, and vibrant ports. At its heart lies Zonhaven, a majestic metropolis pulsating with commerce and culture. From the ancient ruins of Anok to the bustling markets of New Anok, the coast brims with life and opportunity. Yet, amidst its prosperity, shadows lurk—pirates ply the seas, and dark secrets linger in its forests. Despite this, the Neldora Coast remains a beacon of commerce, drawing adventurers, traders, and seekers of fortune to its shores, where tales of adventure await.

  • The Ivory Realm

    The Ivory Realm, guided by noble House Dawnbreaker and the righteous King Alaric Dawnbreaker, stands as a bastion of light and virtue amidst the darkness of Zyricus. From the majestic capital of Fulkirk to the verdant landscapes of Ivory Vale and the vigilant forts of Newark, Steelridge, Keit, and Bjorn, the realm exudes an aura of strength and resilience. Despite threats from House Ironside, Lord Balor, and the orc warlords of Tackus and Daddock, the Ivory Realm remains unwavering in its defense of justice and honor, its people united under the steadfast leadership of King Alaric and the Dawnbreaker legacy.

  • Talathyr

    Talathyr, a coastal beacon of justice in Zyricus, led by Cathail Ronan III and House Ronan, boasts deep ties to the Ivory Realm. A staunch ally to Lexum, the Neldora Coast, and Dorinar, it opposes the dark ambitions of House Khaine and House Blackstone, among others. Rooted in ancient traditions, its people embody valor and resilience, defending against external threats like the Yuan-Ti of Xennor and Lord Balor. With unwavering resolve, Talathyr stands as a bastion of light, its shores a testament to honor and unity in the face of darkness, safeguarding its realm and allies with unwavering commitment.

  • Tovack

    Tovack, shrouded in perpetual twilight, is a realm steeped in malevolence and dread, ruled by the ancient and malevolent vampire-lord, Malachi Thorne. At the heart of the realm lies Nightfall, where the ominous Castle Nightfall looms over the desolate landscape, serving as Thorne's dark fortress. Surrounding it are the Ruins of Shael and Khornon, haunted by echoes of forgotten atrocities. Across the countryside, hordes of undead, orcs, and other twisted beings serve the sinister will of House Thorne, their power growing as the ancient lord awakens from his slumber, casting a pall of fear and darkness over the land.

  • Garnash

    Garnash, located at the northeastern tip of Zyricus, is a bleak and desolate coastal country. Its cold, damp, and gray climate mirrors the somber lives of its inhabitants—villagers, fishermen, sailors, brigands, bandits, and pirates. Reluctantly serving House Thorne, these denizens endure subjugation, darkness, and misery. Garnash's economy hinges on its salt mines, fisheries, and rich iron supplies, all of which are extracted and sent to Tovack with little in return. With few resources or means to escape, the people of Garnash live in perpetual hardship, their only solace being the rugged resilience that defines their existence.

  • Cathyan

    Cathyan is a principality known for its unwavering dedication to justice and righteousness, ruled by the noble House Thayer. Strategically located in a lush, fertile region, Cathyan serves as a sanctuary for those fleeing oppression, offering refuge and protection. Its military, though not the largest, is renowned for its ferocity and effectiveness, led by the skilled Lord Aramis Thayer IV. The principality is a beacon of hope and light amidst a world of turmoil, fostering strong alliances with neighboring territories and maintaining a reputation for benevolent leadership, strategic acumen, and unyielding defense of the innocent and oppressed.

  • Lothar

    Lothar, under the iron grip of House Ironside, exudes an aura of militant dominance and cold cruelty. Ithnon, its capital, stands as a testament to this rule, fortified and unwavering. Yet, amidst the grass-covered countryside and bustling cities like Celroar and Afloon, there lies an undercurrent of tension and unease. Lord Antor Ironside's distrust of neighboring realms, particularly the Ivory Realm, is palpable, fueling clandestine machinations and uneasy alliances with barbarian tribes in the Wasteland of Urn. Lothar's landscape reflects its ruler's ambition: fortified, war-torn, and ever-reaching, as House Ironside seeks to expand its dominion at any cost.

  • Cordavar

    Cordavar, nestled in Zyricus's northwest, is a diverse realm, home to renowned dwarven clans like Ironheart, Silverforge, and Stonebreaker, alongside elven, halfling, and gnome civilizations. While lacking a formal republic, its lords unite against tyranny, safeguarding their people and traditions. With scenic mountains, ancient forests, and serene lakes like Winterwell, Cordavar is a land of breathtaking beauty. Strategic trade routes connect it to the bustling Neldora Coast and southern Zyricus, ensuring economic prosperity. Notable locations include Woodbury, Nefaria, Winterwell Lake, Tymberwood Forest, Willshire, Nelak, and Kopesh, each contributing to Cordavar's rich tapestry of culture and history.

  • Ithalus

    Ilthalus, a realm steeped in legend and strife, lies at the heart of Zyricus. Populated by diverse races and cultures, it lacks a centralized government, fostering conflict and intrigue. Legendary figures like Lord Balor and Exar Kuhn shape its destiny, while the ancient black dragon Xyraxis the Shadowed casts a shadow of fear. With breathtaking landscapes—from towering mountains to lush forests—Ithalus is both beautiful and perilous. Its strategic trade routes sustain its economy, despite the dangers that lurk in its valleys and caves. In Ilthalus, danger and opportunity intertwine, promising adventure for the bold and peril for the unwary.

  • Issanoth

    Issanoth, a frigid domain shrouded in perpetual winter, stands as a bastion of dark sorcery and malevolent power. Ruled by the tyrannical Arthgal, The Frozen Heart, its icy landscape conceals ancient secrets and treacherous dangers. The capital city, Frostfall, is a fortress of ice and stone, home to The Order of the Frozen Heart, a cabal of wicked frost mages. Bound by their allegiance to darkness, they plot in the shadows, their ambitions veiled by snow and frost. In Issanoth, where the cold bites deeper than steel, only the strongest and most cunning survive amidst the frozen wasteland's icy grip.

  • Wastelands of Urn

    The Wastelands of Urn, a desolate realm in northeastern Zyricus, embody savagery and chaos. Its unforgiving landscape, scarred by tribal conflicts and ancient ruins, harbors fierce barbarian tribes, lycanthropes, and brigands. Dominated by brutal warlords like Kharn the Merciless and Ulfgar Nornn, the land is a battleground where might makes right. Dark secrets linger in its depths, tempting adventurers with promises of power and peril. In the shadow of its icy peaks and haunted forests, the Wastelands of Urn stand as a testament to the harsh realities of survival in a world consumed by primal instincts and unchecked aggression.

  • Xennor

    Xennor, a realm steeped in shadows and malice, is ruled with an iron grip by the sinister Serpent Queen, Zythara Venomborne. Located along the eastern coast of Zyricus, this bleak and foreboding land is shrouded in perpetual darkness, its shores lashed by frigid winds and crashing waves.

    In Xennor, dark magic and forbidden sorcery reign supreme, and the whispers of demons echo through its haunted forests and desolate moors. The Serpent Queen's influence stretches far and wide, casting a long shadow over the realm and all who dwell within it. Xennor is a land of danger and despair, where treachery lurks around every corner and death waits patiently in the shadows.

  • Dorinar

    Dorinar, the sprawling jewel of southern Zyricus, boasts majestic forests, serene lakes, and coastal beauty under the reign of King Thalorien Moonshadow. From the grandeur of Thalassia to the tranquil Windfall Lake, its landscapes enchant all who wander its verdant expanses. Amidst alliances with Turtok and cautious dealings with neighboring powers, Dorinar guards against the militant ambitions of Castigar's Lord Thorgar Khaine. Yet, it remains a beacon of elven culture and unity, where ancient woods echo with whispers of history and the legacy of House Moonshadow endures.D

  • Elleyndor

    Elleyndor, a sylvan sanctuary in southern Zyricus, is a verdant realm under the benevolent reign of Queen Narellyana. Guarded by devoted woodland elves, rangers, and druids, it stands as a bastion of natural harmony. Firm allies with Dorinar and wary neighbors to Milthraxis, Elleyndor’s true loyalty is the forest Itself. Its vibrant woodlands teem with life, while the whispering trees tell tales of ancient magic and timeless wisdom. Within its tranquil embrace, creatures of all kinds find solace, protected by the vigilant gaze of the forest's noble sovereign, Narellyana, Queen of the Forest.

  • Korthail

    Korthail, a turbulent expanse in Zyricus, boasts abundant natural resources but suffers from incessant conflict among its diverse inhabitants. Orc, gnoll, hobgoblin, goblin, and kobold tribes dominate the landscape, perpetually warring for supremacy. Its strategic location, bordered by Ithalus, Neldora Coast, Western Daddock, Tackus, and the Ivory Realm, makes it a coveted prize for neighboring powers like Sideron and Bazuit. The raiding parties from Korthail regularly terrorize nearby human, elven, and dwarven settlements, adding to its reputation as a lawless and dangerous realm. In Korthail, survival depends on strength and cunning in equal measure.

  • West Daddock

    Western Daddock sprawls across the western reaches of Zyricus, a tumultuous land plagued by perpetual conflict. Lacking a central authority, the region is a patchwork of territories claimed by numerous orc, gnoll, hobgoblin, goblin, and kobold tribes. Its northern border merges with Tackus and Korthail, while Bazuit and Sideron exerts influence from the southwest. Notable inhabitants include formidable warlords like Grommak Bloodrage and Grulk Ironhide, whose names inspire fear and dread. Rich in natural resources, Western Daddock's potential remains untapped, as constant warfare and exploitation perpetuate a cycle of chaos and suffering.

  • East Daddock

    Eastern Daddock sprawls across the eastern expanse of Zyricus, a land of chaos and ceaseless conflict. Lacking a central authority, the region is a patchwork of territories claimed by numerous orc, gnoll, hobgoblin, goblin, and kobold tribes. Its northern boundary brushes against the foreboding lands of Tackus, while the Eastern Sea forms its eastern edge. Notorious warlords such as Urgath Skullcrusher, Garzog Skullbane, and Dragar Bonegnasher dominate the landscape, their names evoking terror and despair. Despite its wealth in natural resources, Eastern Daddock's potential remains untapped, as constant warfare and pillaging perpetuate a cycle of destruction and ruin.

  • Tackus

    Tackus is a rugged and untamed land in Zyricus, characterized by its harsh terrain and towering mountains. Lacking a central government, it is inhabited by various giant clans and orc, gnoll, hobgoblin, goblin, and kobold tribes. These factions constantly vie for dominance, leading to perpetual conflict and instability. Rich in natural resources, Tackus is often the target of pillaging and exploitation by neighboring regions. Its borders with the Ivory Realm, Talathyr, Xennor, and Eastern Daddock are marked by ongoing skirmishes and territorial disputes. Tackus stands as a testament to the brutal and chaotic nature of the lands of Zyricus.

  • Sideron

    Sideron, a coastal nation in Zyricus, is ruled by the ruthless Lord Harrick Blackstone of House Blackstone. Known for its formidable navy and rich military history, Sideron boasts abundant natural resources, including salt, copper, and gold mines, as well as thriving fisheries. The nation maintains a strong alliance with Bazuit, led by Zenobious Baza, and frequently clashes with the Neldora Coast, Cordavar, and Dorinar. Under Blackstone’s strategic and unyielding leadership, Sideron continues to expand its influence, leveraging its military prowess and political machinations to secure power and disrupt regional peace.

  • Bazuit

    Bazuit, ruled by the cunning Zenobious Baza and House Baza, is a formidable nation in Zyricus. Strategically located along the southwestern coast, Bazuit thrives on its bustling ports, lucrative trade routes, and formidable military might. Renowned for its intricate political machinations and ruthless efficiency, House Baza extends its influence across neighboring regions, often manipulating the tribes of Western Daddock and Korthail for its gain. Bazuit's wealth stems from its rich mines, fertile lands, and the relentless ambition of its ruling family, making it a pivotal power player in the intricate geopolitical landscape of Zyricus.

  • Castigar

    Castigar, ruled by Lord Thorgar Khaine, is a militaristic powerhouse in Zyricus. Its rich military history is marked by clashes with Dorinar and House Moonshadow, stemming from ancient rivalries. Led by the cunning Lord Khaine, Castigar boasts a formidable navy, robust agriculture, thriving copper mines, and bustling fisheries. Driven by Lord Khaine's ambition, Castigar seeks territorial expansion and reclamation, often clashing with Dorinar's elves and neighboring lords. Despite its martial focus, Castigar maintains a vibrant economy and strategic coastal position. Yet, beneath its strength lies simmering tension and ambition, as Lord Khaine's leadership ensures Castigar remains a force to be reckoned with.

  • Klethos

    Klethos, a ruined coastal country in the far southwest corner of Zyricus, was once a thriving center of arcane research and knowledge established by House Azpar's descendants. The dark mage Ket'Thal, driven by his quest for immortality, made a pact with the Pit Fiend Belzorath the Unholy, opening a portal to The Nine Hells and triggering the Great Cataclysm. Now a desolate and forever scorched wasteland, Klethos is ruled by the evil warlock Morzath Kalkarr under Belzorath's watch from a floating necropolis. Kalkarr and his followers forever bound to Klethos, worship Belzorath as a living diety of darkness, evil, smoke and flame and continue to plot and scheme and search for a way to free Belzorath from his realm bound prison.

  • Zanthara

    Zanthara, an ancient country in southern Zyricus, is ruled by the Order of the Pale Moon and led by the powerful sorceress Zaariel Iahnna, the Veilwalker. Once occupying all of southern Zyricus, Zanthara is a small yet formidable theocratic nation devoted to the worship of the moon and its cycles. Its people, known for their secretive nature, maintain temples across the realm, honoring their mystical traditions. The Order of the Pale Moon includes priestesses and a militant monastic order, all dedicated to their lunar deity. Zanthara's rich history and profound connection to ancient civilizations make it a land of mystery and power.

  • Milthaxis

    Milthraxis, a coastal realm nestled in Dorinar's southern expanse, epitomizes arcane mastery and scholarly pursuit under House Azpar's rule. Renowned for its historical archives, magical artifacts, and silver mines, it embraces neutrality in global affairs while fostering trade with neighboring nations. Lord Heldrik von Azpar, a formidable mage and ruler, leads with a firm hand, prioritizing diplomatic resolutions while defending Milthraxis' interests. Despite its scholarly veneer, Milthraxis harbors deep-seated animosity toward Klethos, viewing it as a stain on its legacy. With its rich history and magical prowess, Milthraxis stands as a bastion of knowledge and power in Zyricus.

  • Garzhak

    Garzhak, a rugged land once scarred by conflict, is now home to three orc tribes—Gar'Zhul, Gar'Xhen, and Gar'Khel—each ruled by their respective chiefs. Once part of the majestic realm of Zanthara, Garzhak is now a testament to resilience and strength, its ruined structures and monuments serving as reminders of its tumultuous past. Despite its isolationist tendencies, Garzhak fiercely defends its borders and resources, wary of outside threats. Its inhabitants revere the ancient statues and monuments left behind by their predecessors, believing their settlement to be divinely ordained. Garzhak stands as a land of rugged beauty and unwavering determination.

  • Lexum

    Lexum, ruled by House Shorebreaker, epitomizes maritime strength and diplomacy in Zyricus. Led by Lord Tobias Shorebreaker IV, it's a coastal seafaring nation known for its rich naval history and strategic importance. A steadfast ally to the Ivory Realm, Neldora Coast, Northern Turtok, Talathyr, and Dorinar, it safeguards trade routes and combats piracy. Lexum's bustling ports thrive with commerce, fostering cultural vibrancy and economic prosperity. With a commitment to justice and diplomacy, it's a beacon of stability, embodying resilience, community spirit, and unwavering dedication to peace.

  • Badenholm

    Badenholm, located on the northern coast of Dorinar and facing the Horned Islands, is a strategic trade and military hub ruled by Lord Vorax Kull of House Kull. Renowned for its rich natural resources, including timber, minerals, and fertile lands, Badenholm plays a major role in regional commerce. Its bustling ports and well-equipped navy ensure the security of crucial trade routes. Politically influential and militarily formidable, Badenholm maintains complex alliances and balances power deftly. The nation thrives under Kull's shrewd leadership, standing as a resilient bastion of prosperity and strength in the northern realms of Zyricus.