West Daddock

Country: West Daddock

Area (Square Miles): 162,000

Population: 675,000

Demographics: Orcs: 40%, Hobgoblins and Goblins: 25%, Gnolls: 10%, Humans: 10%, Giants: 5%, Others: 10%

Capital City: None

Notable Inhabitants: Grommak Bloodrage, Grulk Ironhide, Vorgrak the Ruthless, Thak Bloodsnout

Factions: Tribe Bloodrage, Tribe Ironhide, Tribe Black Blood, Tribe Bloodsnout

Notable Cities, Towns and Locations:

Map of Zyricus

Description: West Daddock is a tumultuous and resource-rich country in Zyricus, bordered to the north by Tackus and Korthail, to the west by Bazuit, and to the east by Eastern Daddock. Its southern border faces the treacherous waters of the Horned Islands. The land is characterized by rugged landscapes, including dense forests, vast plains, and mountain ranges. However, the region’s wealth in natural resources is often squandered due to the incessant warfare and pillaging that plague the area. Western Daddock lacks a central government, leaving it fragmented and ruled by various powerful tribes of orcs, gnolls, hobgoblins, goblins, and kobolds.

Grulk Ironhide is one of the most feared leaders in Western Daddock. He rules the Ironhide Tribe with an iron fist and is self-proclaimed as the Bane of the Neldora Coast. A massive orc and savage warrior, Grulk is known for his tactical acumen and ferocity in battle. He has killed numerous champions from Neldora Coast and Cordavar in single combat. Grulk despises all other orc and goblin tribes and takes particular pleasure in enslaving the kobolds of Korthail whenever the opportunity arises.

Another notorious figure is Thak Bloodsnout, a ruthless gnoll tribal chief. Thak leads his tribe with brutal authority and has attempted to forge alliances with the giants of Tackus in an effort to unseat the major orc tribes from power. Although these alliances have not materialized, Thak continues to wage war and sow discord, leveraging his tribe’s ferocity to maintain his influence.

Western Daddock is frequently manipulated by Bazuit and House Baza. In times of conflict, Bazuit uses Western Daddock as a source of military conscripts and mercenaries. The region’s fragmented nature and lack of centralized authority make it an easy target for external powers looking to exploit its resources and manpower.

Despite its potential for wealth and prosperity, Western Daddock remains a land consumed by chaos and strife. The constant warring between tribes, coupled with the external manipulations by Bazuit, ensure that peace and stability are fleeting. The notable inhabitants of this region are defined by their brutal leadership and relentless pursuit of power, making Western Daddock a perilous and unpredictable land.