Realm Factions
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The Neldoran Council
Coming soon...
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The Stonebreaker Clan
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The Ironheart Clan
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The Silverforge Clan
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The Stormforge Clan
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House Dawnbreaker
House Dawnbreaker, led by the noble King Alaric Dawnbreaker, reigns over the Ivory Realm with honor and justice. Renowned for their unyielding commitment to righteousness and valor, House Dawnbreaker has long been a beacon of hope in Zyricus. The Dawnbreakers are formidable warriors and wise leaders, revered for their fair governance and protection of their people. Their strong alliances with other noble houses, such as House Shorebreaker and House Stormscale, fortify their position. House Dawnbreaker stands as a symbol of steadfast virtue, dedicated to maintaining peace and defending against the encroaching shadows that threaten the realm.
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Knights of the Dawn
The Knights of the Dawn are a revered militant order loyal to House Dawnbreaker and the Ivory Realm, serving as the bulwark against evil and injustice in Zyricus. Led by Sir Dale Feltohn, known as "The Gold Dragon", this elite order is tasked with leading military campaigns and upholding justice throughout the realm. Renowned for their valor, honor, and unyielding commitment, the Knights of the Dawn strike fear into the hearts of wrongdoers and evil assailants. They are both protectors and enforcers, ensuring that the light of justice prevails and that the Ivory Realm remains a bastion of righteousness.
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Brotherhood of the Eternal Dawn
The Brotherhood of the Eternal Dawn is a revered order of militaristic monks devoted to the service of the Ivory Realm and House Dawnbreaker. Known for their unwavering faith, disciplined training, and martial prowess, the Brotherhood stands as a bastion of righteousness and justice. Led by Archimandrite Abraham III, the monks are both spiritual guides and formidable warriors, playing a crucial role in the kingdom’s defense and regional stability. They are deeply loyal to King Alaric Dawnbreaker IV and are instrumental in upholding the values of honor, law, and protection of the innocent throughout the realm.
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Sisters of the Silent Dawn
The Sisters of the Silent Dawn are a revered order of militant warrior nuns dedicated to House Dawnbreaker and the Ivory Realm. This formidable order is led by three distinguished prioresses: Catherine Dawnbreaker, Abbess of the Convent of the Luminous Path and sister to King Alaric Dawnbreaker IV; Cecillia of Avila, Abbess of the Convent of the Blessed Silence; and Helena of Rothburg, Abbess of the Convent of the Sacred Garden. Renowned for their discipline, combat skills, and unwavering devotion, the Sisters are both spiritual guardians and fierce protectors, embodying the virtues of the realm and providing steadfast support to the king and his allies.
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House Moonshadow
House Moonshadow is a noble elven house renowned for its wisdom, magic, and ancient heritage in Dorinar. Rulers of lush, mystical forests, their banner depicts a crescent moon over a silver field. Guided by the venerable King Moonshadow, the house is a beacon of knowledge and serenity. Known for their powerful mages and skilled archers, they play a pivotal role in protecting Dorinar from external threats. House Moonshadow has longstanding rivalries with Castigar and its allies, while maintaining strong bonds with allies like Lord Thalraxis Stormscale and Lord Tobias Shorebreaker IV, ensuring peace and prosperity in their realm.
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House Sunleaf
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House Oakenshade
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House Starsong
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House Seaveil
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Watchers of the Grove
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House Silvermist
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House Crestwood
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House Thorne
House Throne, under the ancient and feared vampire lord Malachi Thorne, also known as "The Dark Heart," and his formidable wife Lady Aurelia Thorne, is a shadowy force that casts its influence across Zyricus. With a legacy steeped in darkness and secrecy, House Throne rules with an iron grip, instilling fear and awe in equal measure. Their power is unmatched, their ambitions vast, and their methods ruthless. From their foreboding stronghold, they command legions of loyal servants and wield dark magic to further their inscrutable agendas. Few dare to challenge the might of House Throne, for their wrath is swift and merciless.
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The Bone Lords of Tovack
Coming soon...
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House Falk (Fallen)
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House Thayer
House Thayer, under the noble leadership of Lord Aramis Thayer IV, epitomizes valor and righteousness in Zyricus. Renowned for their military prowess and unwavering commitment to justice, they stand as stalwart defenders of the weak and innocent. With a rich heritage of chivalry and honor, House Thayer commands respect and admiration across the realm. Their seat of power, Cathyan, serves as a beacon of hope for those fleeing tyranny, offering sanctuary and protection to all who seek it. Guided by their faith and loyalty to their allies, House Thayer remains a bastion of strength and righteousness in troubled times.
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The Lion Guard of Cathyan
Coming soon...
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House Ironside
House Ironside, led by the indomitable Lord Antor Ironside, is a prominent and steadfast family in Zyricus. Renowned for their unmatched skill in metallurgy and blacksmithing, they provide superior weaponry and armor to the region's finest warriors. Their stronghold, Ironhold, is a fortress of industry and military strength, reflecting their ironclad discipline and resilience. Known for their staunch loyalty and unyielding defense, House Ironside plays a crucial role in regional politics and warfare. Their influence extends through alliances and their pivotal contributions to military campaigns, solidifying their status as pillars of strength and reliability in Zyricus.
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House Zarlack
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House Baza
House Baza, ruling over the coastal nation of Bazuit, is led by the cunning Zenobious Baza. Known for its intricate political maneuvering and formidable mercantile power, House Baza thrives on trade, espionage, and alliances. They maintain a strong relationship with Sideron and often manipulate the orc and goblin tribes of Western Daddock. Zenobious, a master of deceit and strategy, leverages every opportunity to expand House Baza's influence and wealth. Despite their treachery, House Baza's keen intellect and strategic acumen make them a force to be reckoned with in the volatile landscape of Zyricus.
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House Blackstone
House Blackstone, headed by the ruthless Lord Harrick Blackstone, is a dominant force in the militaristic nation of Sideron. Known for their strategic acumen and formidable martial prowess, the Blackstones have built a legacy of strength and discipline. Their vast copper and gold mines, coupled with a powerful navy, underpin Sideron's economy and military might. Lord Harrick's alliances with influential figures like Zenobious Baza of Bazuit further their ambitions. Though feared by many, House Blackstone's relentless pursuit of power and expansion makes them a formidable and often despised presence in the region of Zyricus.
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House Azpar
House Azpar, under the leadership of the enigmatic Lord Heldrik von Azpar, is a beacon of arcane knowledge and mystic power in Zyricus. Renowned for their mastery of ancient magics and occult rituals, House Azpar commands respect and fear alike. Lord Heldrik, a figure of intrigue and mystery, is rumored to possess insights into the very fabric of reality. His house is a gathering place for scholars, sorcerers, and seekers of esoteric wisdom. From their hidden sanctuaries, House Azpar delves into the forbidden depths of magic, seeking to unlock secrets that could reshape the fate of the realm.
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The Arcane Collegium of the Iron Tower
Coming soon...
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House Khaine
House Khaine, a formidable and ambitious noble house in the militaristic nation of Castigar, is led by the relentless Lord Thorgar Khaine. Known for its martial prowess and strategic brilliance, House Khaine has a long-standing rivalry with the elves of Dorinar and their allies. Under Thorgar's leadership, House Khaine seeks to expand its influence and reclaim territories lost to the elves. Aeonis the Enigmatic, a powerful wizard and oracle, advises them, adding a layer of mysticism to their might. House Khaine embodies ruthlessness and strength, striving for dominance in the ever-turbulent realm of Zyricus.
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Brotherhood of the Scorpion
Coming soon...
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House Shorebreaker
House Shorebreaker, led by the formidable Lord Tobias Shorebreaker IV, stands as a bastion of strength and resilience on the coastlines of Zyricus. Known for their seafaring prowess and martial prowess, House Shorebreaker commands a formidable navy that protects their shores from all threats. Lord Tobias, a seasoned commander and strategist, leads his house with a firm hand, ensuring the safety and prosperity of his people. With a legacy of valor and honor, House Shorebreaker is a beacon of stability in turbulent times, its banners flying high against the winds of adversity.
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House Kull
House Kull, a prominent noble house led by the formidable Lord Vorax Kull, is a both a political and military presence in the realm of Zyricus. Known for its military prowess and strategic acumen, House Kull commands respect across the region. Ruling from the country of Badenholm, House Kull benefits from rich natural resources and strategic access to critical trade routes. Renowned for their shrewd political maneuvers and fierce warriors, House Kull maintains complex alliances and rivalries, including a notable enmity with House Blackstone. Upholding a legacy of strength and resilience, House Kull remains a pivotal force in regional politics and warfare.
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House Lightbringer
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House Haghar
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House Tamerlaine
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House Ronan
House Ronan, overseen by the venerable Cathail Ronan III, embodies resilience and unity. Rooted in tradition and honor, they stand as guardians of Talathyr, safeguarding its people with unwavering dedication. Renowned for their strategic prowess and steadfast loyalty, they forge alliances and defend their realm against external threats. With a storied lineage tracing back to the dawn of Ivory Realm, House Ronan commands respect and admiration. Their stronghold serves as a bastion of stability and prosperity, offering refuge to those in need. Driven by a sense of duty and honor, House Ronan remains a beacon of hope in troubled times.
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Order of the Veiled Thorns
Coming soon...
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Clan Darth
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Clan Darkull
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Clan Xodd
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Balor's Children
Coming soon...
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Cult of the Emerald Dread
Coming soon...
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Circle of the Pale Moon
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The Order of the Frozen Heart
The Order of the Frozen Heart is a secretive and formidable organization, shrouded in mystery and steeped in ancient rituals. Founded in the icy wastelands of Urn, their members are trained in the arts of frost magic and combat, wielding their powers with deadly precision. Led by the enigmatic Arthgal the Frozen, they seek to expand their influence and enforce their will upon the frozen landscape. Their icy fortress serves as a bastion of power and a symbol of fear for those who dare to oppose them. The Order's ultimate goal remains veiled, known only to those who have pledged allegiance to its chilling cause.
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Order of Ket'Thal
Coming soon...
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The Sisters of the Void
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Order of the Ghost
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The Crimson Fangs
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Ember Fist Clan
Coming soon...
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Tribe Bloodrage
Tribe Bloodrage, under the iron grip of the relentless warchief Grommak Bloodrage, epitomizes the raw savagery and unyielding strength of orcish might. Situated in the rugged expanse of Western Daddock, they are a formidable force amid the chaos of perpetual conflict. Grommak's towering stature and fierce demeanor command both respect and fear, instilling dread in foes and inspiring loyalty in his warriors. With each battle, their ferocity grows, solidifying their reputation as relentless warriors who stop at nothing to claim victory. In the tumultuous lands of Korthail, Daddock, and Tackus, the name Bloodrage strikes terror into the hearts of all who hear it.
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Tribe Skullcrusher
Tribe Skullcrusher, ruled by the brutal warchief Urgath Skullcrusher, is a formidable presence in Eastern Daddock. Renowned for their savage warfare tactics and unrelenting aggression, the tribe relentlessly raids neighboring territories, seeking plunder and dominance. Urgath's iron-fisted rule ensures that only the strongest survive, fostering a culture of brutality and strength. The tribe's warriors are known for their fearsome combat skills, often employing sheer force and ruthless strategies. Tribe Skullcrusher's relentless campaigns against rival tribes and the Ivory Realm have made them a dreaded and destructive force in the chaotic landscape of Zyricus.
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Tribe Bonebreaker
Tribe Bonebreaker, led by the ferocious Drakar Bonebreaker, is a notorious orc tribe in Zyricus. Known for their sheer brutality and relentless thirst for battle, the tribe engages in constant warfare with neighboring orc, goblin, hobgoblin, kobold, bugbear, and giant tribes. Drakar's leadership is marked by a fierce and savage pursuit of power and resources, making Tribe Bonebreaker a feared adversary. Their warriors, hardened by endless conflict, are among the most fearsome in the realm, driven by a desire for bloodshed and the spoils of war. Tribe Bonebreaker embodies chaos and destruction wherever they tread.
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Tribe Ironhide
Tribe Ironhide, led by the formidable Grulk Ironhide, is a dominant orc tribe in Western Daddock. Grulk, a massive and savage warrior, has earned the title "Bane of the Neldora Coast" for his ruthless conquests. Known for their brutal strength and strategic prowess, Tribe Ironhide has crushed numerous champions from Neldora Coast and Cordavar. They enslave kobolds from Korthail whenever possible, furthering their influence. Fueled by a lust for power and bloodshed, Tribe Ironhide despises other orc and goblin tribes, making them a relentless and feared force in Zyricus, staining the land with their unending violence.
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Tribe Skullbane
Tribe Skullbane, ruled by the cunning Garzog Skullbane, is a notorious orc tribe in Eastern Daddock. Garzog's shrewd political maneuvering and trade acumen set him apart from typical orc leaders, making Tribe Skullbane both feared and respected. Although a capable warrior, Garzog prefers tactics and guile over brute force, often outsmarting his enemies. His tribe is deeply involved in the region's power dynamics, forming strategic alliances when beneficial. Tribe Skullbane's influence extends beyond mere combat, leveraging Garzog's connections with Bazuit and House Baza to further their ambitions, making them a significant player in the treacherous landscape of Zyricus.
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Tribe Skullgrub
Tribe Skullgrubb, led by the detestable goblin chief Gutgrubb the Rancid, is a ruthless and self-serving faction in Western Daddock. Known for their cunning and treachery, they often serve as pawns to the more dominant orc and hobgoblin tribes. Gutgrubb's primary concerns are self-preservation, wealth, and power, driving his tribe to commit heinous acts of plunder and subjugation. Distrustful of all non-goblins, Tribe Skullgrubb operates with a mix of paranoia and brutality. Despite their smaller size, their strategic alliances and relentless pursuit of resources make them a formidable and unpredictable force in the region.
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Tribe Foultooth
Tribe Foultooth, ruled by the treacherous goblin chief Murgle the Devious, is notorious for its cunning and cruelty. Based in Korthail, they are feared for their ruthless tactics and underhanded methods. Murgle, a cowardly leader, often sacrifices others to save himself, torturing and subjugating the weak to maintain his grip on power. Despite his rivalry with his distant cousin Gutgrubb the Rancid, Murgle occasionally collaborates with him when it benefits Tribe Foultooth. The tribe's relentless scheming and treachery have earned them a reputation as one of the most nefarious and despised factions in the region.
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Tribe Bonegnaw
Tribe Bonegnaw, led by the treacherous kobold chief Skraggle Bonegnaw, is a formidable force in Korthail. Despite often being subjugated by orc and hobgoblin tribes, Tribe Bonegnaw has carved out a fearsome reputation. Skraggle, known for his cunning and ruthlessness, harbors a deep hatred for Murgle the Devious due to past cruelties but maintains a tenuous alliance with Gutgrubb the Rancid. Tribe Bonegnaw thrives on deceit and treachery, making them a nefarious and unpredictable enemy. Their strategic alliances and brutal tactics ensure their survival and influence in the chaotic landscape of Korthail.
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Tribe Black Blood
Tribe Black Blood, ruled by the savage hobgoblin warchief Vorgrak the Ruthless, is a brutal and feared faction in Zyricus. Vorgrak's reign is marked by relentless warfare and a penchant for sowing discord. The tribe is known for its ferocity, preying on the weak and living to cause pain and suffering. Despite their internal cruelty, Tribe Black Blood has a tepid relationship with Garzog Skullbane, occasionally trading favors to gain an upper hand against more powerful orc tribes. This tribe's ruthless nature and strategic cunning make them a significant threat to all in their path.
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Tribe Bloodsnout
Tribe Bloodsnout, led by the savage gnoll chief Thak Bloodsnout, is a ruthless and brutal faction in Western Daddock. Known for their relentless aggression, Tribe Bloodsnout despises rival orc and goblin clans and seeks to overthrow the major orc tribes. Thak has attempted to forge alliances with the giants of Tackus to bolster his tribe's power, though these efforts have yet to succeed. Despite their dwindling strength, Tribe Bloodsnout remains a significant threat, waging war and causing chaos whenever it suits them. Their brutal tactics and unyielding nature ensure they are a constant menace in the region.
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Tribe Bonegnasher
Tribe Bonegnasher, led by the brutal gnoll warlord Dragar Bonegnasher, is a feared faction in Eastern Daddock. Known for their ferocity and cunning, they thrive on chaos and bloodshed. Dragar has strategically allied with Tribe Bonebreaker, led by Drakar Bonebreaker, to target the hill giants in the region and seize control of a lucrative salt mine. This alliance, however, is fragile due to deep-seated racial animosities. Tribe Bonegnasher's reputation for savagery and strategic ruthlessness makes them a formidable force, constantly seeking opportunities to expand their influence and secure resources through violence and cunning.
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Tribe Stoneteeth
Tribe Stoneteeth, under the leadership of the vicious hobgoblin warchief Thorg Stoneteeth, is a relentless force in Tackus. Known for their cruelty and merciless tactics, they serve the giants or whichever faction holds power in the region. Thorg, a brutal warrior, commands his tribe with an iron fist, preying on the weak and ruthlessly enforcing his will. With a reputation for savagery and a willingness to serve any force that benefits their interests, Tribe Stoneteeth poses a constant threat to neighboring settlements and factions, their presence a reminder of the dangers lurking in the untamed lands of Tackus.
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Tribe Blackclaw
Tribe Blackclaw, led by the fearsome orc chieftain Grakka Blackclaw, is a formidable presence in the Wastelands of Urn. Renowned for their ferocity in battle and their unyielding loyalty to their leader, they strike fear into the hearts of their enemies. With their distinctive black warpaint and razor-sharp claws, they dominate the barren landscape, constantly vying for power and territory. Grakka, a cunning strategist and skilled warrior, has united his tribe under a banner of strength and unity, forging them into a relentless force that few dare to challenge in the harsh and unforgiving wilderness of Urn.
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Whitehide Tribe
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Tribe Gar'Zhul
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Tribe Gar'Xhen
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Tribe Gar'Khel
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Wolfbane Tribe
Coming soon...
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Grimfrost Tribe
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Clan of the Mammoth
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Tribe of the Northern Wolf
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Clan of the Frozen Tusk
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House Ky'Velak
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House Belorym
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House Ky'Kellon
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House Tahkaris
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House Haldyre
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House Xelthyere
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House D'Revek
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House Uhlrahel
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House Xynlar
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House Daermar
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High Order of the Crimson Serpent
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High Order of the Jade Tiger
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High Order of the Silver Dragon
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House Venomborne
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Lyceum of the Lost Magus
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The Scalebound
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Xal'Talthak Colony
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